All posts

Real combat, ES6, React and Three r86

I realise it's been a very long time in between updates, but I'm writing to tell you that Project GoldScript is not dead. Far from it!

Sprites, shadows, turns, rounds, movement & pathfinding

With this video, I'm happy to say that unit sprites, shadows, movement, path finding, rounds, turns and very basic AI are now all fully functioning within the engine.

Dark Orbonne Monastery

A few weeks ago now, I had an idea in my head to produce a video for Halloween this year showcasing the very first combat map from Final Fantasy Tactics - Orbonne Monastery - recreated with our engine but with a darker twist.

A quick first look at the combat level building tool

The combat level building tool is coming along nicely, and to celebrate, I've uploaded a quick video to showcase its progress. This is also the first look at the latest version of the rendering engine after having made the switch from sheetengine to three.js

Time for a change - goodbye browser, hello PC

I guess you could say that Project GoldScript began when I discovered a fairly low-key yet cool open source HTML5 isometric rendering engine called …

Very early look at elevation, pathfinding and movement

While this video captured a quick demo using an older codebase, it demonstrates some key features necessary for isometric grid based combat quite nicely. These are elevation, pathfinding and movement.