Blog
AI Overhaul – A Turn Based Interpretation of FFXII’s Gambit System
Development Behold, The Encounter Designer
React Sydney – React For Game Development
Editable Lighting and React dat.GUI
Development Scalable Field View, Zoom and 2D UI in a 3D world
Development Real combat, ES6, React and Three r86
Development Sprites, shadows, turns, rounds, movement & pathfinding
Development Dark Orbonne Monastery
Development A quick first look at the combat level building tool
Development Time for a change – goodbye browser, hello PC
Very early look at elevation, pathfinding and movement
Development