Development

AI Overhaul – A Turn Based Interpretation of FFXII’s Gambit System

Behold, The Encounter Designer

Editable Lighting and React dat.GUI

Scalable Field View, Zoom and 2D UI in a 3D world

Real combat, ES6, React and Three r86

Sprites, shadows, turns, rounds, movement & pathfinding

Dark Orbonne Monastery

A quick first look at the combat level building tool

Very early look at elevation, pathfinding and movement